Once during one of these DD sessions, I was in a particularly foul mood, and I lost it and punched him square in the jaw.
![double dragon neon mango tango double dragon neon mango tango](http://www.smithscountrygardens.com/images/containergrid/container-a9.jpg)
It frustrated me to no end, but if I tried retaliating, he’d win anyway, so I usually just put up with it. He could always handle himself against the bad guys, so he would make it more interesting by “accidentally” hitting my guy whenever he felt like it…throwing the barrel just a little too far, or whipping a whole cluster of bad guys when I was in the middle.
![double dragon neon mango tango double dragon neon mango tango](https://i.pinimg.com/originals/5e/fc/1e/5efc1e4aa8fa7d292c7b0d121dbbc18b.png)
Anyway, Darwin was not only good but also very competitive and a little mischievous. And his big brother was a little better still. Darwin was always better than me at anything involving motor coordination and twitch reflexes, whether it was physical games like soccer, tennis or basketball, or Videogames like Contra, Super Spike Vball, and especially Street Fighter II. the Nintendo version was its 2-player simultaneous play). My other memory is that when my friend Darwin Fong would come over, we’d play Rambo and Double Dragon on my Master System(The SMS version had better, albeit flickery graphics, but the best trump card it had vs. To this day I can’t think of the arcade version without smelling molten nacho cheese and rolling hot dogs. So many memories! I first saw and played Double Dragon in the 7-Eleven in my neighborhood, which also exposed me to Shinobi, Super Mario Bros., and Bubble Bobble. DD is one hell of an obscurity and it’s rare these days to find anyone who even knew it existed) (not that I don’t find that elsewhere on VGMpire, just that the SMS is not VGMpire’s childhood. But dammit, Patrick did some major homework and totally took the wind out of my sails ? Since I was that annoying Sega Kid that Retronauts’ Jeremy Parish talked about in his Zillion Micro Episode, it warmed my heart to get that feeling of inclusion here. Knowing that Brett would likely focus on the Nintendo series, I was prepared to drop a bit of knowledge on the Master System version. I saw the Episode title and I just nostalgia-ed in my pants.
#Double dragon neon mango tango series
I'd much rather WayForward did the Double Dragon series justice and be consistent with the rest of the series but in their own way, much like how they did a respectful follow up to the Contra series with Contra 4.ĭouble Dragon Neon was too far a departure then what I expected out of a new Double Dragon game.ĭespite this, Neon is definitely a solid beat'em up and is definitely worth playing.This morning when I got up for work, not only did you make my day with a much-needed new episode, but completely came from left field with a classic series that pioneered a genre. I mean considering the original Arcade release, the NES releases, and GBA Double Dragon Advance which also borrows heavily from the Arcade releases of DD1 and 2 had a grit-like aesthetic with a more serious tone as opposed to the oversaturated colors and surfer dude bros-like comic presentation in Neon. I mean the over the top silliness and synthwave aesthetic is just something I never associated Double Dragon with. However a good game Neon may be, it's noticeably different from the rest of the main Double Dragon titles.
![double dragon neon mango tango double dragon neon mango tango](https://i.ytimg.com/vi/gMbOBkbk5HM/hqdefault.jpg)
That Neon lost the more serious tone for the sake of goofiness and 80's retro stuff. Of the two Technos style Beat'Em Ups, it was the Nekketsu games that were more comical in nature.
![double dragon neon mango tango double dragon neon mango tango](https://i1.sndcdn.com/avatars-000358453082-6d8fxz-t240x240.jpg)
My main problem with Double Dragon Neon was that tonally really didn't fit with the rest of the series. I just never considered it to be a good Double Dragon game to be honest.